POWER On the premises of joining the cause of a mysterious stranger, you're led through a not-too noticeable town into an abandoned part that no one seems to use any more. Shortly after you enter the area, your guide leaves. It's probably a good time to find out where exactly you are, maybe why your guide disappeared just now... The scenery reminds you of rumors you've heard about the old hideout here called the Deadmines. Rumor has it that the base used to belong to an organization called the Defias that terrorized the surrounding area. If the base still has any of the Defias's legendary possessions in it, that could explain the tension here...though the scarecrow-like, inactive harvest watchers that lurk in corners here could achieve that effect by themselves. If you had a little time, you could probably get them working. But you don't. As you look over your shoulder to examine the harvest watchers, you also notice that you're being followed. You can make out the hulking silhouette of an ogre, a few human thugs, and a figure who seems to be cloaked in shadow.
Leg it for the way you came. You got what you came for. Time to run. Keep moving forward. Your job here isn't done yet.