Westfall

The image of renowned warrior trainer Wu Shen swims into your mind, giving you blurry instructions on spinning and not falling. You attempt to execute these instructions. Jimb is quickly impaled upon your blade, which throws you off-balance. You can feel yourself falling on Jimb before you black out. When you wake up, you're in an office. Judging by the room's constant pitching, you're still on the ship, likely in the back room that you've been instructed never to enter. Sitting across from you is a towering wolf-man with a noticeable hat. It's clear he's the Admiral. He doesn't waste time with introductions. "I can get you what you want," he says. "Just tell me, and you can leave this room. It'll be for the good of both of our careers."

Try to learn what really caused everything you've seen here. Try to elevate your status. The Admiral is offering you something higher. Take it. Don't tell him anything. If he won't let you leave, kill him, then leave the premises as fast as you can.

Story by NoahPython by Jeddak Inc.Web Design by EmpyreanLens